Public static T GetSubAssets(UnityEngine.Object allAssets) where T : classįor (int i = 0 i < allAssets. If you enjoyed like and consider subscribingTimestamps listed below.0:00 Assets Studio GUI Intro. To extract the sprite from the returned array use a helper function, e.g … public static T GetSubAsset(UnityEngine.Object allAssets) where T : class Change any UNITY game texture mesh (Part 1), with ease. LoadAssetWithSubAssets just loads the single asset you’ve requested (and any embedded sub assets). Note, to be clear AssetBundle.LoadAllAssets() is different and probably not what you want, that loads all assets in the bundle into memory. So far following obj types can be edited: Texture2D Sprite(indirectly via linked Texture2D) TextAsset MonoBehaviour. Next to extraction, it also supports editing Unity assets. A Unity asset extractor for Python based on AssetStudio. Sprites are considered sub assets of the main asset (png, jpg etc), Unity encodes the details in the meta file - it does this for all assets that arrive in native format. UnityPy is python module that makes it possible to extract/unpack and edit Unity assets. Same applies when using Resources - the method there is called LoadAllAssetsAtPath. ![]() I had the same issue, the solution is to use LoadAssetWithSubAssets or the async version. ![]() ![]() Waking this up with an actual answer (and Ignoring the slightly patronising one above.)
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